![]() Heck, for the most part, you can even complete the stages in whatever order you please, though some require you to have unlocked new equipment first. The levels are generally small and well designed enough that having to restart at a checkpoint isn't much of a setback. The Talos Principle actually goes a long way towards making the entire experience feel as frustration-free as possible. The game is designed so that a large main hub opens up into a series of smaller hubs, which each have several self-contained puzzles within them, spread out around a large area for you to explore. You're not taught by what you're told, you're taught by experimenting with what you're given and doing. The game offers no real instruction, so you're left to your own devices to figure out how things work, how different elements interact with one another, and what the rules are. The Talos Principle starts off slow, with a difficulty curve that allows you to learn as you go without feeling like you're being held by the hand too much.
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